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1972) a quarter million miles from the moon (6’) 2016 “Constellations” highlights Irish chamber work over the last 40 yearsĭeirdre McKay (b.
Endless space 2 constellations for free#
Venue: Live streamed for free from Smock Alley TheatreĮvlana was set up as a flexible sinfonietta sized orchestra in 2015 to showcase some of Ireland’s most accomplished performers and composers. It's a bit difficult to discern the effect of the system improvement SSOB because the increase in SSTV caused by it is not acknowledged as an itemized production rate increase.Evlana presents Constellations: Concert 3 So, I now know that placing ONE system improvement SSOB in a system with a system improvement "Trade Company HQ" will improve SSTV for that system and the adjacent systems as well.Ĭonsidering the nature of the system improvement SSOB and it's SSTV effect I would not be surprised if building a system improvement SSOB would have the same effect when built as a system improvement within ANY system through which a trade route passed WHETHER OR NOT it had either a system improvement "Trade Company HQ" or "Trade Company Subsidiary".
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I've just built my first system improvement "Solar Security Operations Base" (SSOB) in a system that had a system improvement "Trade Company HQ" and I noticed that:ġ.) it did double the "Star System Trade Value" (SSTV) by increasing the Food and Industry production "from Passing Trade Routes" within that same system by %100.Ģ.) it also nearly doubled SSTV increasing the Food and Industry production "from Passing Trade Routes" within an adjacent system that DID NOT have a system improvement SSOB. I'll keep experimenting but so far I've noticed something worth mentioning. I fully appreciate Frogsquadron's help with all this. Also I too am OK with any misunderstandings that may have occurred. I'm glad FrogSquadron has done us the kindness of listening and helping, but this kind of information should be obviously easy to access, rather than hidden in a steam forum.Īgree on both accounts, I'll pass your feedback on to the design team. Or at least, include the explanation of SSTV in some sort of in-game documentation.
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It's just a useless building that wastes production, and continues to cost maintenance for no reason. As such, I really think the game should alert the player with a pop up or something to alert them when they are queuing a SSTV Improvement in a system where it effectively doesn't do anything. If the above is true, which I understand it is based upon your initial reply, then that makes determining where to build Star System Trade Value improvements not so easy, and takes some careful consideration.
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Star System Trade Value (SSTV) matters if the particular system has a HQ or Sub built in it, obviously, but also Star System Trade Value matters, to perhaps (a lesser degree?) in systems that are adjacent (which is to say, directly connected by a star lane?) to systems which contain a HQ or Sub.īut systems with no HQ or Sub, that are also not directly adjacent to other systems with a HQ or Sub, have no Star System Trade Value whatsoever. OK, so it seems like the answer is somewhere in the middle. Originally posted by Frogsquadron:1) No, Star System Trade Value helps if it's a system w/ a HQ / Sub, or system adjacent to HQ / SubĢ) If there are no adjacent HQ / Sub, building it serves no purpose.
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